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Addams family pinball machine
Addams family pinball machine







addams family pinball machine

Slingshot hits toggle the location of the lit Special. Tour the Mansion awards the following, once collected: Once all 12 rooms of the mansion have been collected, the electric chair and swamp will immediately be lit to start Tour the Mansion without having to shoot either ramp to light them - indicated by the yellow light near the electric chair flashing.

  • Light Extra Ball - Lights extra ball at the Thing saucer.
  • Each bumper must be hit 4 times each to score 4M, for a total of 20M for completing the mode.
  • Raise the Dead - All five bumpers are lit for 20 seconds to summon the spirits of the graveyard.
  • There is no way to increase the value like there is in standard Quick Multiball. Shooting the Thing saucer locks in the value and begins a 2-ball multiball where shots to the vault score the locked in value.
  • Thing Multiball - A hurry-up value on the display starts counting down from 15M and decreasing to 3M over about 30 seconds.
  • During Seance, ramp shots always divert the ball to Thing's mini-flipper. The first shot scores 5M, the second shot scores 10M, and the third and final shot scores 15M.
  • Seance - The two ramps are lit for increasing scores for 20 seconds, and the Power magnets are active.
  • addams family pinball machine

    Fester's Tunnel Hunt - The three scoops (electric chair, vault, and swamp) are lit for increasing scores for 20 seconds.Shooting the center ramp also adds 1M to the vault millions value. During quick multiball, the vault is lit to score 5M + 1M per vault millions award scored. Quick Multiball - Lights the Thing saucer for quick multiball, overriding any locks and the THING award.6M - Awards 6M points (and spots the "3M" mansion room if it hasn't been scored yet).All switch hits score a flat 250k points and a "hey" for 20 seconds. The switch value can be advanced by 50k with shots to the Cousin It target above the electric chair scoop. All switch hits score 200k points for 20 seconds. If the bumpers are already at max, this room does nothing. Graveyard at Max - The bumpers are instantly advanced to maximum for the rest of the ball (they can be held via the Train Wreck target).

    addams family pinball machine

    3M - Awards 3M points (and spots the "6M" mansion room if it hasn't been scored yet).Most mansion rooms award points instantly, but points during "Mamushka", "Hit Cousin It", and "Raise the Dead" are only awarded during end-of-ball bonus and are thus negated if the player tilts.įrom the bottom to top of the mansion, left to right, the mansion rooms are: Some mansion rooms award modes, while others are simply points awards or other perks. Shots to the bumpers toggle the lit mansion room starting from the top left and moving to the bottom right. This cannot be used to spot the "?" room.Īt the start of the game, the currently flashing mansion room will always be either "Mamushka" or "Hit Cousin It". The currently flashing mansion room is "spotted" and immediately collected after 15 bear kicks and every threshold of 10 bear kicks following, up to 95 bear kicks.Once the room has been collected, the scoops will have to be relit by making another ramp shot. Rolling through the right return lane also lights the electric chair to collect a mansion room for a few seconds. Shooting either ramp (the center or side ramp) lights the electric chair and swamp scoops to collect a mansion room.Flashing mansion rooms can be collected in several ways: There are, fittingly, 13 rooms in the Addams Family mansion (though only 12 are visited during each cycle of modes), including the "?" insert at the very top of the mansion that corresponds to the game's wizard mode, Tour the Mansion.









    Addams family pinball machine